Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- ➔ The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
As its name implies, this Interactive – which took place at the campaign’s second Weekend in Rokugan -- was inspired by a location in the old Otosan Uchi boxed set – an inn whose Ikoma owner was able to tell countless stories about the past as vividly as if he had witnessed them personally. For some reason I really liked this concept – I used the location twice in HoR1 and then decided to use it again in HoR2. Of course, with 350 years having passed, this was problematic… my solution was to present the Inn as a ghost story… an illusory location created by the original owner’s lingering desire to continue telling stories. To make this work as an Interactive, I had the PCs – putatively returning from various Winter Courts, and with certain diplomatic matters remaining unresolved – get caught in a freak early-spring snowstorm, forcing them to take shelter in the conveniently-located Inn. Once there, they create a miniature “court” to resolve the issues left unfinished from the winter – including the Hare Clan’s growing trouble with the three different Great Clans sponsoring its shugenja school, and the Dragon Clan’s push for a war with the Badger.
I played the Ikoma innkeeper/ghost, while my wife played a servant, conveying the sub-plot of our ghostly nature through various oddities of speech and behavior (such as being ignorant of the Empire’s contemporary circumstances). This allowed us to enjoy the event without having to get involved in the diplomacy, whose results we simply collected at the end – after the “guests” had finally confronted their “host” and forced him to stop keeping them in his false “inn.”
This was the first time I arranged to have WiR, and with it a major Interactive, run at multiple locations at the same time – both in the US and overseas – with the results compiled into a single outcome for the campaign as a whole. This experiment proved quite successful and I would repeat it for the next three years’ worth of WiR Interactives. It proved especially useful in this first case due to a unique problem that developed: the Dragon contingent at the WiR which I hosted personally decided to completely ignore their clan orders and seek peace with the Badger instead of gaining support for a war. (I believe this was largely the result of one specific player’s efforts, though I never found out for sure.) As a result, I had to throw out the results on that topic for my WiR and rely on the outcome from the other event (which was inconclusive). The whole thing flummoxed me so much that I imposed no further sanction, though in retrospect all of the Dragon PCs should have lost Glory and Honor for doing the exact opposite of what their lords had told them to do.
A major sub-plot at this Interactive involved the construction of a new high-quality “Imperial Road” across the Empire, with extensive negotiations as to what route it would take (including the prospect of re-opening the long-closed Beiden Pass) and which clans would benefit from it. I actually took this concept of new Imperial Roads from a rejected module submission (the first time I had chosen not to use a submission): a module based on the 19th-century incident of the Lions of Tsavo, the basis for the movie “The Ghost and the Darkness.” The mod was problematic for a number of reasons, but I did really like the idea of the Empire building a new set of “autobahn” roads, and used it both as a negotiating point at this Interactive and as the background/plot-hook for numerous later modules. In truth, this one idea ended up being far more influential than the module itself would have been if I’d gone ahead and used it in the campaign.