Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- ➔ Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This was a one-time experiment – a module that would be a direct sequel to the previous one (Grave of Heroes) but would only be playable at the premier convention, in this case Origins 2007. The idea was to provide a tangible reward for players who went to the effort and expense to attend a big convention and play in the premier. In this case, the reward included not only the Experience Points but also, more importantly, access to a lot of meta-plot information – the Emperor’s character and emotions, the first hints that some or all of his children were illegitimate, and the first evidence that Miya Shikan had become a khadi.
However, this whole concept didn’t work out as well as I’d hoped, in large part because attendance at Origins was much lower than in the past so the number of players who got to play this module was much lower than I had anticipated. (The convention was going into a downward attendance spiral that almost killed it, and we would pull out of running HoR there after getting an even worse turnout in 2008). I also came to feel that I had short-changed the rest of the campaign by not letting anyone else have a shot at talking to the Emperor and seeing/learning the meta-plot hints. In retrospect, I think a better choice would have been to simply combine Grave and Voice into a single two-Round module and have some other one-off reward for people who attended the premier (I used this idea in the GenCon premier, Test of Purity).
My favorite part of this module was the various interactions with the Emperor, and I spent a lot of time developing his dialogue and role-play descriptions. My depiction of Toturi XII was influenced in part by the portrayal of the Chinese Emperor in the novel “Empress Orchid” – a weak man tormented and driven to despair by impossible responsibilities in a kingdom facing unprecedented dangers and changes. (Of course, my Emperor was also tormented by the knowledge that his wife had cuckolded him and that the only children he really believed to be his – the twins – were now dead.) The encounter also included the opportunity for the PCs to endanger their own lives simply by saying the wrong thing to the Emperor… forcing them to make an extremely difficult Social roll to save themselves. (I especially enjoyed this feature because
a few players had been griping on the campaign ListServ that Social Skills didn’t matter as far as keeping your character alive.)
The climactic attack on the Emperor’s barge saw the “payoff” of a minor sub-plot from Topaz Championship, involving a Crane NPC who (due to most players not paying attention to him) had sold out to the Scorpion Clan. Now, that moral compromise forced him to poison the guards on the Emperor’s barge in order to create an opening for the Spider’s Fangs to try to assassinate Miya Shikan. In addition to dropping a big clue that Shikan had become a khadi (he appears to get stabbed but is unhurt), this also was a subtle clue that the mysterious Spider’s Fangs ninja were connected in some way to the Scorpion Clan. Of course, then the whole thing gets disrupted by the return of the Tsuno, which gives the PCs a chance to kill the Ravager and retrieve the heads of the Emperor’s twin sons.
Unlike Grave of Heroes, this module was not designed to be intrinsically deadly to play, merely tough and challenging. However, “Black Blake” struck here yet again (his fourth deadly table of the con), with a table where his dice were on fire while those of the players went cold as ice. The table ended up as a near-wipe, with one PC taking the Emperor (and Chisa) and fleeing into the river.
[Digression: Illegitimate Imperial Children]
Voice of the Emperor contains the first major clues to the key idea I had come up with in order to create a sucession crisis for the Empire: the Emperor had been cuckolded, and most of the nine “Imperial heirs” were actually bastards. Where did this idea come from?
Like many aspects of the campaign, it came from player influence. At the beginning of HoR2 I had invited players to submit ideas for the various “daimyo slots” that I had not filled with my own NPCs. One player had submitted several ideas for Dragon daimyo (the only Dragon NPC I had created was the Clan Champion), including Mirumoto Jinzaki, who was depicted as having been “broken” by losing a duel to master swordsman Kakita Saburashi. I felt like something more had to lie behind a man being so completely shattered by losing a single duel – plus, since Saburashi was already my poster-boy for the obsessive pursuit of dueling perfection, and I didn’t want to dilute that with a second NPC on the same personal path. Then an idea occurred to me… what if losing the duel had forced Jinzaki to confront another, much more serious personal failing?
Out of nowhere, I suddenly thought: what if Jinzaki had cuckolded the Emperor? The idea of a nobleman doing that had been broached in the old L5R adventure “Code of Bushido,” but in that one it was a cousin of the Emperor rather than the ruler himself. Such a scandal would not only create a huge legitimacy issue for the dynasty (opening the door for the Big Bad) but would also add tremendous depth to the Emperor’s lingering grief and misery over his late wife. It would fit very nicely into the Three Sins theme that had emerged in the campaign’s first two years (Desire and Regret, in this case). Finally, it would make Jinzaki himself a much more interesting character and introduce new complexities into the Dragon Clan’s confused leadership situation.
Having made this decision, I immediately introduced the first hints to the campaign in Voice of the Emperor and followed up in the subsequent Interactive (Imperial Funeral) which saw Jinzaki announcing his impending retirement.
[End Digression]