Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- ➔ Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This module was submitted by a player who had ambitions to create a “Spirit Realms” series of mods, similar to the “Bushido” series but with each module showcasing a different realm. Although he was never able to follow through with more modules, I liked the idea enough that over the next three years I released mods that visited every Realm except Gaki-do.
I added a lot of material to this module’s initial, rather incomplete draft. Pretty much all the atmospheric “dreams intruding on reality” stuff was mine, and drew from a number of different influences, notably including the Miyazaki film “Spirited Away.” I even worked in a subtle Rokugan 2000 reference in the vision of a modern “salaryman” checking his wristwatch. I expanded the initial quest (to retrieve the monk) to make it into a depiction of the classic Japanese folktale of the “mischevious drunken monk” – something very widespread in Japanese culture but largely missing from canonical L5R. I really enjoyed writing that part since it presented a completely new situation to the PCs, with an unusual challenge (convincing a stubborn drunk to do what they wanted).
I also wrote pretty much the entirety of the actual Yume-do sequences, creating the various encounters with the sleeping daimyo’s tormented past. These were a lot of fun both to write and to role-play, especially the dream of the daimyo’s daughter (who suddenly turns nightmarish and screeches at the PCs if they ask the wrong questions – a very iconic Japanese horror image). The concluding antagonist, a Baku-no-Oni, had been written up in 3rd Edition’s “Creatures of Rokugan” but I modified it significantly for this module, as I did with most creatures – I was not a fan of the 3rd Edition approach to creature stat-blocs.
[Digression: Insight Ranks and Modules]
I chose to make Essence of Yume-do a Low-Rank module partly because I knew we’d lose some characters at Grave of Heroes, but more importantly as part of an effort to divide the campaign into two separate storylines… one for “primary” characters who would ascend to higher Insight Rank and participate in all the biggest challenges and events of the campaign, and one for “secondary” characters who would be lower Rank and would see the story from a different perspective. I had wanted to do this in the final year of HoR1 but the compressed schedule and the need to make sure all the PCs could play through the entire remaining storyline made it impossible (and forced me to undertake the massive extra effort of creating “all-Ranks” modules). For HoR2, I was determined to start using this storytelling device from a much earlier point in the campaign and maintain it to the end.
However, I soon discovered that many players were employing various shenanigans – hoarding XP, spending them in such a way as to carefully avoid raising their Insight Rank, or even deliberately playing modules out of sequence – in order to run only a single character and pile all the campaign’s XP onto that character. Although in some cases these players wound up getting punished for their choices without any intervention from me (I remember a couple of different instances of Rank Two characters getting killed while holding 30 or 40 unspent XP), I nonetheless soon came to realize that I needed to make the division between the two paths more specific and “hard-coded” in order for my storyline idea to work. This would lead to my introducing Low-Rank modules that were specifically paired with higher Rank scenarios, requiring different characters in each one.
[End Digression]