Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- ➔ Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
This module came to be known as “Screwed by Justice” to many players, since the ending forced them into a no-win scenario in which they could not defeat the villain and, in fact, usually had to desperately lie in order to prevent themselves from being arrested. Metaplot-wise, Summoned to Justice is the lead-in to GenCon’s release of The Hidden Heart, the climax and finale of the Miya Shikan arc, so I deliberately made this module as frustrating and infuriating as possible to ensure the PCs would be well-motivated for the follow-up.
I had been planning for something like two years that a Doomseeker would eventually come into the Empire to hunt for Shikan, and thus had known that I wanted the PCs to meet and interact with him in some way; of course, much as with many other campaign storylines, the exact details did not come to me until much later. The big problem was figuring out how and why the PCs would be looking for the Doomseeker, and the key to writing the module was when I realized the solution: Shikan himself should dispatch the PCs to hunt down his foreign nemesis. This let me bring back the PC-turned-NPC Miya Reisei for another appearance – by this time, she is a khadi herself, along with Miya Hanzu, and I dropped some hints about her villainy in the conversation the PCs could potentially overhear between her and Hanzu.
This module called in all sorts of sub-plots and NPC threads from many earlier mods – a deliberate choice on my part to try to emphasize how the Shikan storyline was moving toward a climax. For example, I had decided some time earlier that Shikan’s heart would be hidden beneath the new shrine to the Fortune of Peace. Since an Interactive had determined that this was in Phoenix lands, I used this module both to include a first visit to the shrine (and the discovery that weapons are not allowed within it, a bit of direct foreshadowing for the next module) and also to show the effects of the Unicorn-Phoenix war on the region. Since the shrine was designed and built by Kaiu engineers, I worked in a sub-plot around the murder of the Kaiu who helped design the shrine, and this let me bring back Kaiu Sumata for a return appearance. (Sumata had survived the outcome of Cursed Gift, and I liked the NPC enough that I decided he would be my best option for setting the PCs on the trail of Shikan’s heart.) I placed the climactic sequence in this module at a bridge that was being built as one of the last parts of the new Imperial Roads, another call-back to earlier sub-plots and a chance to show how the Empire’s internal economy was about to undergo another round of changes.
The climax of the module, in which the PCs meet the Doomseeker Safir and he is then murdered by Miya Hanzu, was intended to frustrate the PCs while also giving them a set of very solid clues about the location of the khadi’s hidden heart and ensuring they would have the ritual needed to overcome the heart’s mystical protections when the time came. (PCs also had the chance to learn this ritual in Journey to the Burning Sands, but since there’d been some casualties since then, I wanted to have another avenue to bring the ritual into the player-base.) The most infuriating and dangerous part of the mod’s conclusion is not the fight with Hanzu but the aftermath of that fight: a political/legal confrontation with Reisei and Hanzu, who can easily turn aside any accusations and will do their best to have the PCs arrested. In order to escape, the PCs must lie, flee, win a duel against a tough opponent, or expend major amounts of their own political capital in the form of Favors and Allies; regardless, they are unable to bring Hanzu and Reisei to justice… hence the player nickname for this scenario.
A side-note: The mercenary Mantis (Tsuruchi Shin) who appears in this module as a paid agent of Miya Shikan was actually a PC whose player decided to submit his character as an NPC villain-for-hire. His brief appearance here was foreshadowing for Hidden Heart, where he would appear alongside Miya Hanzu for the final “boss fight.”