Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- ➔ Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
The last module in the campaign was one I had been planning, in a vague and general sense, pretty much since Year One. I had known pretty much from the beginning that I wanted the villain to sacrifice a Celestial being and for the PCs to undertake an epic supernatural quest to restore that being. I was leaning toward the Jade Dragon from the start, but once Obsidian came along and I knew the two of them would become the Sun and Moon, the whole idea really came together – since the twinned dragons represented virtue/Honor on the one side and sin/selfishness on the other, it made perfect sense that in an Empire struggling with corruption and moral decay the Dragon of Honor could become weak enough to be murdered. And thus the PCs, who had been beaten over the head for five years with the theme that Honor still mattered, would be the only ones who could restore her.
The module opens with the PCs witnessing the death of the Sun. This was an idea that L5R had explored once before, way back in the Hidden Emperor arc of the CCG, but I had always felt that story did not properly explore just how cataclysmic such an event would really be in a society where religion and magic were _real_. Accordingly, I was more than happy to explore the idea in HoR2. Fittingly (and in keeping with the campaign’s recurring themes) the PCs are sent on their quest not by an earthly authority but by supernatural visions and then a meeting with the Obsidian Dragon himself. This latter event served to drive home the point that the Obsidian Dragon was not actually the “villain” – it was, instead, reacting to (and being driven insane by) the out-of-control sinfulness of mankind. The scene with the Dragon also was a call-out to metaplot storytelling by two different players, one who had “volunteered” one of his PCs to become the next Obsidian Avatar and one who had sent his PC to the village from Unquiet Graves and rebuilt the shrine there to be dedicated to Obsidian.
Journeys through the Spirit Realms are always fun, and I enjoyed creating various interesting encounters along the way. Kitsu Mokuna got to reappear here in a battle which also paid tribute to the Tsuruchi PC who had sacrificed himself to the Tsuno to save his party in Essence of Toshigoku. Even better, Mokuna’s return fulfilled an unspoken promise I had made to the player-base by freeing and restoring all the PCs who had gotten lost in the various spirit realms during the entire campaign. The subsequent trip through Yomi was also fun to write, and a chance to again tackle some of the same ideas and themes I had examined in Ancestral Dictate way back in HoR1. Nishari makes her final campaign appearance here as well, now serving as an anonymous messenger for Bayushi, making sure the PCs are allowed into Yomi to pursue their quest.
Ultimately, the whole point of this module -- and in a sense, the whole point of the campaign -- was the final sequence in which the PCs enter the Heavens themselves and are given the chance to ensure the rebirth of the Jade Dragon. This sequence not only fulfilled the Great Destinies of any PCs who had them but also provided a last chance for those PCs with Dark Fate (acquired back in Touch of Obsidian) to transcend it and change their destinies. PCs who had become Forsaken by Destiny in that module were also able to purge that spiritual penalty and restore their position in the Celestial order. All of this led to some very dramatic role-play moments in which PCs confronted their own flawed natures head-on, which was exactly what I wanted to happen.
In the end, the PCs are required to make tangible game-mechanic sacrifices in order to restore the Jade Dragon. Metaplot-wise, this had two purposes: the first was to make the players really _feel_ that they were making sacrifices, and the second was to exercute a mild “power-down” by purging the campaign of some of its worst mechanical excesses. In addition to losing Great Destiny/Dark Fate, PCs also lost overpowered spells, Dragon Clan tattoos (goodbye Hurricane!), and various potent Advantages. All of this ensured that the PCs would have to approach the final battle in a much more serious way, with a real sense of their own mortality and without blithely assuming that broken mechanics would see them through.