Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- ➔ Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
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Parvez’ third module in his personal series was the closest the campaign would get to a Shadowlands module in Year One. It also would have by far the strongest lasting impact on the campaign of any of his four mods, since it introduced both a new secondary villain in the person of Moto Yoshi (the Last Dark Moto) and originated the theme of Go competitions as a recurring cultural/social element of HoR2's Rokugan. While I would love to take credit for all of this, in truth Parvez came up with almost everything in this module; my only contribution was to decide that the Dark Moto would leave and thus become a recurring figure – a choice which I made in part simply because I did not want to force low-Rank PCs to fight a Dark Moto.
I really liked the whole concept of the PCs getting stuck as caretakers for a Go game between two dedicated Grandmasters. Much like Kanrinrin’s Duty in HoR1, the module presented the PCs with a series of non-martial challenges (such as keeping birds from disrupting the Go game), followed by an unexpected combat challenge at the end… but since the PCs’ Honor and reputations were involved, the fight did not negate the value of what they had accomplished (or failed to accomplish) earlier in the mod.
The two NPC spirits/ghosts who appear during the module, Hida Hiroku and Moto Tetsuo, were notable PCs from HoR1 whose players gave Parvez permission to use them in this alternate storyline. In fact, Parvez’ original draft also referred to two Phoenix PCs from the first campaign, but I had to drop that element because the players had already sent me a new background fiction for their characters’ storylines in HoR2’s universe that conflicted with Parvez’ idea here.
The fight with the Shadowlands creatures in the climax of this module was written by me (Parvez still did not trust his combat-balancing skills). I decided to include one of my favorite creatures, the mocking Oni no Genso, an obscure creature from the original Book of the Shadowlands that had never appeared subsequently anywhere in canonical L5R. (For that very reason I made a point of getting him included in the Oni chapter of 4th Edition’s “Enemies of the Empire.”) I also included another Oni, the ox-headed Oni no Gorusei, which had been released as a card in the Jade arc (I used him in a follower-driven Shadowlands deck) but at that point had never been written up for the RPG. Since there were no official stats or abilities for him, I had to come up with something on my own, and gave him a fairly straightforward grapple-and-bite ability that produced an increased likelihood of victims getting the Taint. Many months later, AEG published “Creatures of Rokugan” for 3rd Edition, which included the Oni no Gorusei and depicted him as being wreathed in heat and flames (it was possible to interpret the original card art in this way, though it wasn’t obvious). After that book came out, I revised the Oni in this module to match it – the change, as it turned out, was actually fairly minor.
As noted, there would be a LOT of long-term impact from the NPCs and concepts introduced in Unquiet Graves. Moto Yoshi himself would become a major secondary villain, first in the service of Moto Temujin and later switching his loyalty to Akodo Gintaku. Go competitions would be a recurring sub-theme in numerous modules and the two Grandmasters introduced here would both make return appearances; this module’s reference to the Crane Grandmaster, Kakita Fujimura, being poisoned by a rival would also become a recurring sub-plot, with the rival eventually murdering him at an Interactive two years later. Even the physical setting of the module – the isolated village with its poorly-maintained shrine – would be given significance by a later player-submitted fiction, and as a result the PCs would return to it at the very end of the campaign (in the module Celestial Journey).