Heroes of Rokugan I
- Plans and Storyline Development - A Discussion
- Satsume's Tournament
- Kitsuki Evidence
- A Chance Meeting
- Spiritual Presence
- Legacy of the Dark One
- Winter Court: Kyuden Asahina
- The Face of Fear
- Arrows From the Woods
- Evil Feeds Upon Itself
- A Mantis and His Rat
- The Falling Darkness, Soul of Iuchiban
- The Ties that Bind
- The People's Expense
- Occult Murders, Soul of Iuchiban
- Lies, Lies, Lies
- Drawing Out the Darkness, Soul of Iuchiban
- A Foreign Legacy
- A Magistrate's Duty, Soul of Iuchiban
- Fury of the Elements
- To Do What We Must
- Winter Court: Kanrinrin's Duty, Soul of Iuchiban
- The Fate of a Hantei, Soul of Iuchiban
- Smoke and Mirrors, The Lion and the Crane
- A Hidden Blade, The Lion and the Crane
- Treachery and Deceit
- Winter Court: Shiro Kyotei
- Ancestral Dictate, The Lion and the Crane
- A Heart of Vengeance, The Lion and the Crane
- Soul of Akodo, The Lion and the Crane
- Darkness Beyond Darkness, Shadow's Path
- The Chrysanthemum Festival, The Lion and the Crane
- Kuro's Fire
- Duty on the Wall
- Fist of the Earth, Shadow's Path
- Day and Night
- The Scorpion's Sting
- Flower's Kiss
- In Time of War
- Winter Court: Shiro no Kaiu
- Proposal of Peace
- Way of Deception
- A Walk Through the Mountains, Shadow's Path
- Narrow Ground
- Peasant Defense
- The Price of Loyalty
- Dark Eyes on the Wall
- Tao of the Naga
- The Cost of Duty
- Storm and Forest
- Stain Upon the Soul
- Command of the Kami
- The Jade Championship
- Twisted Forest
- Funeral Pyre
- Time to Pay the Price, Shadow's Path
- Damning Evidence, The Hidden Temple
- Test of Courage
- Winter Court: Kyuden Bayushi
- Corrupted Ground, Shadows of an Iron Citadel
- A Question of Honor, Shadows of an Iron Citadel
- A Last Wish, Shadows of an Iron Citadel
- Blood of Midnight, Shadow's Path
- Fires of Retribution, The Hidden Temple
- Faith in My Clan
- Along the Coast at Midnight
- Unmaker's Shadow, Shadow's Path
- The Dragon's Heart, The Hidden Temple
- Time of the Void
- The Day of Thunder
Heroes of Rokugan II
- Plans and Preparation
- The Topaz Championship
- Treacherous Terrain
- Writ of Justice
- Tears of a Fox's Heart
- Wrath of the Kami, Remorseful Seppuku
- Unrequited Love
- Devoured by the Sea
- Scholarship, Remorseful Seppuku
- Uncertainty
- Unquiet Graves, Remorseful Seppuku
- Way of Death
- The Sapphire Tournament
- Bloom of the White Orchid
- The City of Lies
- The Bon Festival
- Stolen Relics
- Forgotten Shrine, Remorseful Seppuku
- A Say's Sail, Shipping Lanes
- Charge of the Baraunghar
- The House of a Thousand Stories
- Winter Court: Shiro Hanagensai
- In Search of the Future
- Compassion, The Code of Bushido
- Bayushi Lineage: Fathers and Sons
- Unexpected Find
- Legacy of My Ancestors, Shipping Lanes
- Corrupt Officials
- Grave of Heroes, Ominous Portents
- Voice of the Emperor, Ominous Portents
- Imperial Funeral
- Test of Purity, Ominous Portents
- Essence of Yume-do
- Shadows on the Court
- Strength From Weakness, Twenty Goblin Winter
- City of the Lost, Twenty Goblin Winter
- Failure of Courage, Twenty Goblin Winter
- Kharmic Vengeance
- Sleepless Nights
- Honesty, The Code of Bushido
- Journey to the Burning Sands
- The Tortoise and the Hare
- Harsh Lessons
- A Champion's Heart
- Corrupted Region, Shipping Lanes
- Unexpected Betrayal
- Courage, The Code of Bushido
- ➔ City of Empty Dreams
- Campaign Fiction: Scenes from the Empire, Summer 1502
- Secluded Village
- Cursed Gift
- Touch of Obsidian
- The Siege of Shiro Usagi
- Campaign Fiction: The Seppuku of Bayushi Tenkai
- Retirement
- Shadows of Beiden
- Into the Darkness
- Heated Discussion, The Code of Bushido
- Campaign Fiction: Scenes from the Empire, Autumn 1502
- Broken Words
- Assigning Blame
- Winter Court: The High House of Light
- Winter Court: Shiro no Shosuro
- Duty and Honor, The Code of Bushido
- The Cherry Blossom Festival
- Campaign Fiction: Scenes from the Empire, Spring 1503
- Undignified Death
- Loyalty, The Code of Bushido
- Marriage Celebration
- Fall Before the Master
- Border Conflict
- Campaign Fiction: A Summer of War, Parts 1-4
- Nemesis of Justice
- Summoned to Justice
- Essence of Toshigoku
- Doom of the Crab
- The Hidden Heart
- A Long Journey, Shipping Lanes
- Allegiance to the Emperor
- Campaign Fiction: A Summer of War, Part 5 and 6
- Contest of Artistry
- Reverence for Chikushudo
- Masterpiece: Iron Crane Chef
- Mujina Tricks, Remorseful Seppuku
- Spider's Lair
- Words and Deeds
- The Final Interactive: Weekend in Rokugan 2010
- Campaign Fiction: Brother and Sisters
- A Fallen Friend
- Truth and Falsehood
- A Hard Rain Will Fall
- An Arranged Marriage
- Whispers of the Moon
- Fate of the Assassin
- March Unto Death
- Celestial Journey
- Words Cut Like Steel
- To the Last Breath
L5R Homebrew
- A Root Problem: Conflicting Themes
- Power Levels and Power-Creep
- Defense Versus Offense
- Raises
- Narrative Control Mechanics
- Wounds and Death Part 1
- Thugs Versus Characters
- Dueling
- Wounds and Death Part 2
- Schools, Techniques, and Kata Part 1
- Spells and Secrets
- Schools, Techniques, and Kata Part 2
- What's with these Shugenja, anyway? br>
- Unofficial 5th Edition
Download The Adventure
Download the Mempo Cert
Download the Origins Special Cert
After the Imperial Funeral Interactive at GenCon 2007, a number of Phoenix players picked up on the odd patterns in the behavior of their clan’s leadership – due to Isawa Amika, the ostensibly-female Master of Void, actually being the covert leader of the Sons of Destiny cult. Some of the players took the initiative to write extra fiction depicting their characters sending letters to the Pheonix Clan Champion, warning him that something was wrong within the clan. I had the vague idea that eventually the PCs would get the chance to destroy the Sons of Destiny, but it was the Phoenix players’ awareness of the problem with Amika that led me to develop this specific module.
The concept of sending Amika and the PCs to seek out the City of Empty Dreams came from one of my late-evening brainstorming sessions, scribbling module ideas into a notebook. I had been intrigued for some time by the concepts of the five mystical Elemental Cities that appeared at the end of the Hidden Emperor arc, and felt their story and role-playing possibilities had never been properly utilized – like many of the weird sub-plots and unique oddities that popped up in the CCG storylines, they ended up simply abandoned by later writers, despite having immense story-potential. The Void city especially interested me because of the association of Void with both secrets and time-travel; this would not only mesh entertainingly with Amika’s dark secrets, but would also let me offer opportunities for PCs to change or “correct” things from their past. This would be a temptation very appealing to some PCs, especially those who had suffered unpleasant long-term consequences during the campaign, but it would not be without cost – after all, Regret is one of the Three Sins, and using supernatural powers to indulge it is an inherently dishonorable act.
Of course, even if the PCs don’t succumb to that temptation, the module still has lots of opportunities for them to struggle with their own secrets, including random magical exposure of those secrets by the Void spirits. (Some players later referred to this as the “TMI mod” and with good reason. :) ) I was never a fan of the idea that there were “Void kami” – I far preferred the original 1st Edition approach in which the Void was much more difficult to define or understand (and restored that version in 4th Edition) – but in 3rd Edition that’s what we had to work with and I made use of it for the story.
I also included a chance for the Void spirits to grant the PCs a vague but ominous prophetic vision of events destined to take place at GenCon 2009 (the battle with the Thrane for control of the capital). This was part of my general pattern throughout the campaign of bestowing prophecies and visions on the PCs that gradually become more specific and more ominous. By now, I knew roughly what was going to happen at the climax of the Three Old Men storyline, although I didn’t know where the Emperor or the Mantis Clan would end up in that story, so I could depict the battle for Toshi Ranbo but not its exact details.
The battle with Amika was a tricky business. As a shugenja strong enough to be Master of Void, "she" (the exposure of Amika as a male impersonator is one of my favorite WTF moments in the campaign) logically should be an extremely formidable opponent, so much so that in a “fair fight” Amika would simply wipe the floor with a group of Mid-Rank PCs. That was not the result I was going for in a module for a secondary plotline midway through a five-year campaign arc… but on the other hand, if I toned him back, experience had shown that a party-versus-solo battle tended to skew heavily toward the party due to the tendency of L5R (especially in 3rd Edition) to favor offense over defense. So I tried to find a compromise in which Amika was quite dangerous (and had “contingency” spells and nemuranai in place that made it hard for the PCs to take him out by spamming him with damage), but was also weakened in various ways by the hostility of the City of Empty Dreams. I also allowed the City’s golem-like Guardian to show up and save the day if the PCs were getting their clocks cleaned. Overall, it seems to have worked in producing the result I wanted (the fight is dramatic and challenging, but did not result in PC slaughterhouses).